Tap the card or swipe to get the next question. Hit Read aloud and your phone reads the question to the whole car, so the passenger holding it doesn’t have to. The deck keeps your place if you close the page.
How to play with this deck
One passenger holds the phone and reads the question, or taps Read aloud. Everyone picks one of the two options. No “neither,” no “both.” Each player gives one reason, then the reader swipes to the next card.
The driver can play the whole game by voice. Keep the phone with a passenger so the driver never glances at it.
Make it last the whole drive
Sixty questions in a row turns into a quiz. Play ten cards, then switch to something else and come back an hour later. Shuffle before each round so the same favorites don’t always come first.
A few ways to keep it fresh:
- Predict the car. Before anyone answers, each player guesses which option the majority will pick. A correct guess earns a point.
- Change one mind. Whoever picked the less popular side gets 30 seconds to convince one other person to switch.
- Kids read. Hand the phone to a reader in the back seat. Being the one who reads the cards is a big job at age 7.
- Save the good ones. When a card starts a long argument, note it and ask it again at dinner with the grandparents.
Which cards work for which ages
Younger kids like the cards about animals, food and wild vehicles: a car shaped like a hot dog, a dog that can drive. Tweens and teens pick up the trade-off cards, like one extra vacation day against an extra hour of sleep every night. Adults end up arguing about the drive itself: three days across the country or three weeks.
For the full rules, scoring ideas and a version for toddlers, see how to play Would You Rather in the car.
