Games for long car rides

On a long car ride, one game won't last. What works is a rotation: the license plate game or bingo running all day, a 20 to 40-minute talking game between stops, and a quiet hour after lunch. The games below are the ones that hold up hour after hour.

More games that fit

The first hour of a long car ride takes care of itself. Everyone is excited, the snacks are untouched, and the scenery is new. Then comes hour four, when the snacks are gone, the scenery is a flat line of wheat, and someone is kicking the back of the driver’s seat. Games for long car rides are really about hour four, and the answer is to not use them all up before it.

The rotation

A single game rarely lasts more than 40 minutes. On a long drive, the game list is less important than the order you play it in. This rotation works on a six to ten-hour day.

1. A background game, all day. Start the license plate game in the driveway and keep it going until you arrive. Nobody has to concentrate; people call out plates when they spot them and the tally grows. It gives every stop a moment of excitement: checking the list. Road trip bingo can play the same role, with a fresh card after lunch.

2. A burst game between stops. Pick one short game for each stretch: 20 Questions, the Geography Game, or the scavenger hunt on a stretch with lots to see. Play for twenty to forty minutes, then stop.

3. The quiet hour. After lunch, energy crashes. Don’t fight it. Audiobooks, naps, headphones and windows. The worst thing you can do at 2 pm is start a new game nobody has the energy for.

4. A second wind. Mid-afternoon is when talking games shine. The Movie Game and the road trip trivia deck are good here because they need no looking out the window, and by now everyone is tired of looking out the window.

5. The wind-down. The last hour is for calm games. Story Chain works well, one sentence each, and so does “I hear with my little ear” once it gets dark.

Rules that stretch a day

Stop at the peak. When a game is going well, the instinct is to keep playing. Don’t. End it while everyone still likes it, and you can bring it back tomorrow. A game played to death on day one is dead for the rest of the trip.

Match the game to the road. Cities and highways with billboards suit the alphabet game and spotting games. Empty stretches of desert or prairie suit talking games, since there’s nothing to spot. Mountain roads with lots of curves are for quiet time: anyone who gets carsick shouldn’t be reading or looking at a phone.

One new thing per stop. Save a game or two you haven’t played yet. Announcing a new game after a stop gives the next stretch some energy.

Plan stops, not hours. “Three more stops” is easier for a kid to hold in their head than “four more hours,” and each stop is a small win.

Multi-day drives

On a trip of several days, keep scores running across the whole thing. The license plate list carries over from day to day. A trivia league crowns a champion at the last dinner. The longest Movie Game chain of the trip becomes the record to beat. Save a few games for day two or three so there’s something new when the novelty of the road has worn off.

Where to start

If you remember one thing from this page, make it the rotation: background game, burst game, quiet hour, second wind, wind-down. Everything else is detail. Most of the games in it need nothing but voices; our list of car games with no supplies has more of those. For a car full of kids of different ages, the family road trip games page has games that work for everyone at once.

Frequently asked questions

How many games do you need for an 8-hour drive?

About five or six, used in a rotation, plus one background game that runs all day. Most car games last 20 to 40 minutes before interest drops, and you'll want at least two hours of the drive to be quiet time with no game at all.

What's the best game for the last hour of a long drive?

A calm, low-effort game such as Story Chain, or 'I hear with my little ear' once it's dark. Everyone is tired by then, and a competitive game in the last hour is how arguments start.

How do you make a long car ride go faster for kids?

Break it into chunks with something to look forward to in each one: a new game, a snack, a stop. Counting down stops works better than counting down hours, and a background game like the license plate game makes the scenery itself worth watching.

What games work on a multi-day road trip?

Games with a score that carries over: the license plate game across the whole trip, a trivia league with a champion at the end, and The Movie Game where the longest chain of the trip is the record to beat. Save a couple of games for day two so they're new.