Every British family has its own version of Yellow Car, and most have argued about whether a mustard-coloured van counts. That’s part of the appeal. The best car journey games in the UK are the ones built around what you actually see on British roads: pub signs, number plates, sheep, roundabouts and the occasional yellow Fiat.
The British classics
Yellow Car. Spot a yellow car, shout “yellow car”, score a point. That’s the whole game, and it can run from Bristol to Edinburgh. The house rules are where families differ. Settle these before you leave the drive: do vans count, do parked cars count, and is there a penalty for a false call? In our car, calling an orange car costs you a point, which keeps the shouting honest.
Car Cricket. A proper British invention. The batting player scores runs for the legs in the name of every pub you pass: the Red Lion is four runs, the Fox and Hounds is eight. A pub with no legs, like the Crown, the Plough or the King’s Head, is a wicket and the next batsman is in. It only works on A-roads and through villages; on the motorway there are no pubs, so switch games.
The number plate game. UK plates end in three letters, and the game is to make a word using them in order. KTN becomes kitten, BRD becomes bread or bird. Shortest word wins. It’s the best game for motorways, because there’s always a car in front, and the driver can play it from plates they can already see.
Games for the whole car
I Spy is still the first game most children learn, and it works best with things inside the car or far off, like a hill or a church spire, so the answer doesn’t disappear behind you. I Packed My Suitcase is a memory game: everyone repeats the list and adds one item until somebody forgets the wellies. Buzz is a counting game that falls apart somewhere in the twenties, and Categories keeps older children and adults going for a whole county.
For something to hold, our UK car bingo cards are built from British roads: roundabouts, red post boxes, caravans, a Services sign and a red kite if you’re lucky on the M40. Print a different A4 card for each child or play on one phone.
Planning games around a British journey
A long UK journey has a rhythm that’s different from an American road trip. You’re rarely more than an hour from services, the roads change character every few miles, and there’s usually traffic.
Motorways. The number plate game, 20 Questions and Categories. There’s not much to spot on the M1 apart from other cars and bridges, so play with those.
A-roads and villages. Car Cricket comes into its own, and Yellow Car picks up because there are more cars at slower speeds. Sheep and tractors appear for bingo.
Traffic jams. Bank holiday queues on the M5 towards Cornwall are where a family’s game list really gets tested. Talking games work best when you’re stationary: 20 Questions, I Packed My Suitcase and a round of Buzz.
Services. Stop every two hours, more often with young children. Check the bingo cards and the Yellow Car score at every stop, and announce a new game when you set off again.
A few rules that keep the peace
- Agree the rules first. Most car game arguments are about rules nobody agreed. Thirty seconds at the start saves an hour of “that doesn’t count”.
- No hitting. Some families play Yellow Car with a punch on the arm. It ends in tears by Birmingham. Shout, don’t punch.
- The driver is the umpire. For spotting games the driver can’t play, give them the deciding vote. It keeps them in the game without taking their eyes off the road.
- Stop while it’s fun. A game played all the way from London to the Lake District won’t be wanted on the way home.
For children on trains, ferries or planes as well as in the car, our page of travel games for kids covers games that work wherever you’re sitting. If you’ve packed nothing at all, the list of car games with no supplies has more.